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Half life 2 antlions
Half life 2 antlions













half life 2 antlions

This can apply to both guard and guardian(Without InCavern) Now what is "Barking"? Barking is a thing where they stick their ramming head/nose/whateverthe♥♥♥♥thatis out and vibrate it, then antlions come out of the ground to support it. If you want it to have poison and high speed, remain the command as is. This will remove its charge-lke runspeed and poison, but grant it charging and the ability to be allowed to bark. If you want the guardian to charge, you must remove "InCavern 1" from the command. This one cannot "Bark" or Charge when it is fully active, but there is an odd trade-off you can perform. Now this one is the one I had to figure out myself. "ent_Create npc_antlionguard InCavern 1 CavernBreed 1" And from testing it may be a bit buggy but it still functions. "ent_create npc_antlion spawnflags 262144" However, the above works on civilians who aren't rebels, but their skin remains the same. To do so In-Spawning, change the spawnflags to 393732.

half life 2 antlions

To do so post-spawning, move your crosshair over them and type ent_Fire !Picker setmedicon. BUT You can also make them medics before or after spawning. You can change Weapon_Smg1 to Weapon_Shotgun, Weapon_Ar2, Weapon_Pistol(Not entirely sure about this one), and Weapon_RPG. "ent_create npc_citizen citizentype 3 spawnflags 262660 additionalequipment weapon_smg1" However he will always drop the AR2 Ball, and have the high elite health. And NPC_Create_Equipment DOES NOT affect this command, so you must manually change it if you desire. For instance, instead of Weapon_Ar2, you could add Weapon_Shotgun or Weapon_SMG1.īut those are unfortunately the only availible change in this regard, no other weapons work. Now, There's 1 thing you canc hange freely. "ent_create npc_combine_s model models/combine_super_soldier.mdl additionalequipment weapon_ar2" Now first and foremost, here are the commands as availible.















Half life 2 antlions